Sony is making things easier for indie developers and big publishers alike. The whole concept submission process was changed.
Previously, how it worked, is that there were two stages. There was Stage 1, which was purely the concept approval, and then there was the second stage you would send in, much later on. All of the different various stages of approval for putting your content out and putting a patch, basically your server ID would be given to you once you passed Concept Stage 2.
Previously what happened is you would get some feedback that was written by various teams around the globe and compiled, and sent back to you. Why do developers need feedback?
Now if you want it, you get it. That’s a big change. Sony wants to have more of an accounting task, whereas in the past it was an editorial staff task. That’s why guys like Nick Suttner are now account managers in the Developer Relations team.
Sony has gone very aggressively after a lot of independent developers for PS4 offering Pub Fund or a partnership around some titles. Even going as far as making indies part of the disclosure process for the PS4.
Not enough? Sony has gone to a full policy waiving patch fees for indies. Even though they have to go through the certification process (for obvious reasons), indies will probably feel the difference…on their bank accounts.
Independent game developers were not a focus for the Playstation 3. The machine had a lot of proprietary aspects to it, it was very hard for developers to master. For the PS4 though, the services and processes are more developer-focused.
Sony really wants more developers, especially indie developers to submit their games and ideas for mobile phone and Vita and try to get them on the big screen on the PS3 or PS4. Of course, Sony is aware indie developers have become an important part of the industry, not only with games like Minecraft or Journey, and want them to be on every Sony platform if possible.
The future will tell us if things really became easier, but having a PC architecture instead of the proprietary cell one is already a big step forward. We can only hope indies will be able to release their games on every single platform, from mobile to the Nvidia Project Shield, through our beloved consoles we already own or will own in the near future. Indies are the talented developers from tomorow, Sony finally realised.
Here’s a quick list of the upcoming indie games heading to PlayStation Network:
- Blacklight: Retribution – PS4
- Primal Carnage: Genesis – PS4
- Rain – PS3
- Divekick – PS3 and PS Vita
- Spelunky – PS3 and PS Vita
- Velocity Ultra – PS Vita
- Limbo – PS Vita
- Metrico – PS Vita
- Sportsfriends (including Johann Sebastian Joust, BaraBariBall, Hokra and Super Pole Riders) – PS3
- Ibb & Obb – PS3
- Guacamelee! – PS3 and PS Vita
- Hotline Miami – PS3 and PS Vita
- Dragon Fantasy Book II – PS3 and PS Vita
- Thomas Was Alone – PS3 and PS Vita
- Luftrausers – PS3 and PS Vita
- Friend Network App – PS Vita
- *Zombie Tycoon II – PS3 and PS Vita
- A Virus Named Tom – PlayStation Mobile
- Treachery in Beatdown City – PlayStation Mobile
- Crumble – PlayStation Mobile
- Crystallon – PlayStation Mobile
- Don’t Wake the Bear – PlayStation Mobile
- Hermit Crab in Space! – PlayStation Mobile
- Oh, Deer! – PlayStation Mobile
- Rymndkapsel – PlayStation Mobile
- Ten By Eight – PlayStation Mobile